Friday, June 22, 2018

Pokémon Go introduces a new disruptive entertainment technology

Pokémon Go introduces a totally new disruptive technology to the consumer entertainment landscape Continue reading → View full post on White Hutchinson

Changes to the leisure time landscape and its impact on out-of-home entertainment and arts – Leisure e-Newsletter

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Fighting for out-of-home entertainment participation & spending – Leisure e-Newsletter

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Can entertainment venues save the malls?

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Feasibility studies for location-based entertainment centers

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Early bird discount registration ends in 5 days for Foundations Entertainment University – Leisure e-Newsletter

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Community-based entertainment venues in transition – Leisure e-Newsletter

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The Tchotchke Index is down, but has discretionary spending on OOH entertainment turned the corner?

The Tchotchke Index is down, but other consumer spending is up. What does this mean for location-based leisure venues? Continue reading → View full post on White Hutchinson

Our CEO to give keynote at Entertainment Experience Evolution conference – Leisure e-Newsletter

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The children’s entertainment market; the future ain’t what it used to be – Leisure e-Newsletter

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